12 Hour Game Challenge
The Hunt is a project developed over the span of 12 hours. There were no limitations on a theme or engine choice, and thus, I chose Unreal due to my comfortability with the engine.
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The game is a small demo oriented around the wolf character and his ability kit. Abilities include: leaping, sneaking around, and hiding in bushes. This kit is tested and experimented with through the level design, allowing the player to get large amounts of speed and leap to take down enemy AI.
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The development plan was centered around making the most of a single button press. The spacebar was chosen for ease of use while holding the WASD keys. Following this, development shifted towards a leap mechanic where the wolf could leap forward or leap into enemies. Finally, the leap was changed to activate on the release of the spacebar. If the player holds the spacebar down, the wolf will enter a sneak mode. This sneak mode prevents the wolf from being spotted while hiding in the tall grass placed accordingly in the world.